Thursday, March 15, 2012

Quick Review: Journey

Journey
Developed by: Thatgamecompany
Published by: Sony
Released: March, 2012 on PSN


Story: Good

After playing, i still don't really know what my journey was all about, but the word journey is correct for what transpired for the time spent in-game. There are cut-scenes, and there's a backstory, all told in silent animation, but perhaps the argument could be made for the game being a giant metaphor. Still, even though ambivalent about what transpired, i was engaged as the world and the gameplay told me more about the story than the cut-scenes needed to.

Mechanics: Good

The game is rather simple in its gameplay. Each section has you reaching a temple stone of sorts to guide you to the next area. Getting to the stone takes, floating with your magical scarf, and manipulating all the other fabric in the area to form bridges or to recharge your flying abilities. Secret glowing glyphs can be found which lengthen your scarf and the time you can spend in the air. Between sliding down sand dunes and flying around, there's a certain amount of joy given to such an apparently meaningful trek forward.

Aesthetics: Great

The use of colour and lighting as the game changes locations throughout this experience is breathtaking. The sand shimmers reflecting sunlight, and as the colour changes in future locations, so does the mood. As the game plays, the orchestral track seems to have an emergent quality, swelling bombastically or fading to a low hum depending on the significance of the immediate actions in relation to the story. There will be more than one time you'll find yourself marvelling at what's been presented for your eyes and ears as you play through.

Technology: Good

Part of the selling point of the game was the ability to have a meaningful cooperative experience. I really had no idea how that was going to play out, but after one section of the game with my nameless companion, i marvelled at the simplicity of how co-op was approached, but yet how meaningful it truly was (and it became later on in the game). The only way to communicate is in tones by pressing or holding down the square button, but that was more than enough as we worked together to find secrets, evade danger, and have fun. It'd be easy enough to play through the game offline, but i think that player would be doing themselves a disservice.

Overall: Good

Only taking two to three hours to complete, Journey's experience is a short one, but one well worth taking. Whether it's for the intriguing cooperative play, the presentation, or just the fun of flying and sliding your way around a desert, Journey gets a definite recommend.

Monday, March 12, 2012

Quick Review: Borderlands

Borderlands
Developed by: Gearbox Software
Published by: 2k Games
Released: October, 2009 on PC, PS3, 360
Played on PC


Story: Average

While nothing too engaging, Borderlands had some colourful characters and an interesting world. They also get points for mostly telling the story through audio logs and video in the upper right corner as to not disturb gameplay.

Mechanics: Good

Two words; shoot and loot. With critical hit points on all the enemies, a talent tree for each of the four distinct classes, and the amusement of the crazy car physics coupled with the drive for treasure, it provides a unique first person shooting experience, though does kind of overstay its welcome with the length of the campaign.

Aesthetics: Good

The cell shaded wasteland is gorgeous. Everything pops color wise and there's a grand sense of scale. Voice acting is great, making the characters come alive, and most of the sound effects are meaty and satisfying (although the constant 'burning to death' noise got tiresome on my last play).

Technology: Good

There were a couple screen tearing issues, and the Gamespy friend system for co-op is a joke, but aside from these complaints, the game runs smoothly in both co-op and single player.

Overall: Good

Especially now with all the DLC released and the constant Steam sales, you can pick the game up cheap and it's well worth the price. With friends it's a blast, and even in single player, the visuals, characters, and most importantly the constant treasure hunting for that better weapon or shield will keep you playing for hours.

Quick Reviews

Some might recall that last year i announced i would start reviewing the games i talk about on Monday Musings when i stop playing them. Well the main reason that didn't go into effect was i became stuck on how exactly to format the review.

I believe i have found a breakthrough.

I have almost finished reading Jessie Schell's 'The Art of Game Design', which is a fantastic read for anyone interested in making games. Early on in the book he breaks games into four categories that need to be in balance to make a fantastic experience. They are story, mechanics, aesthetics, and technology. I decided that these could be the categories of my reviews that i had such a hard time searching for. I tested this method on reviewing Borderlands this morning and it seems to work for a quick overview.

So starting with my Borderlands review, i will endeavour to review the games i play here and tweak the review structure as i go.

So the overview.

Each of the four categories will have at most a paragraph. Then there will a final paragraph summing up the game. Each category will receive a score and there will be an overall score. The score will be a 5 star system, but i will be using words instead.

Instead of 1, 2, 3, 4, 5... each category and the game overall will receive a 'bad', 'poor', 'average', 'good', or 'great'.

This way there's no numbers, but there's still a qualifier, and if you want more info, there's a short paragraph to read. Win/win for all i believe. We'll see how it goes.

And as always i'll take any and all valid criticism on board (and by valid i mean a point of view with some thought behind it other than a knee jerk reaction).

First review coming soon.

Monday Musings - 12th March, 2012

It's gonna be a short one this week folks, but i wouldn't dare deprive you of your musings. Let us muse onward!


Borderlands (PC)

I completed my second playthrough on Sunday. Now one can argue the game has pacing problems but usually there's enough variety, cool boss monsters or treasure chests to keep you going along. That last section of the game before the final boss however? Yeesh! Not only are those vault defenders damn annoying to kill, but you end up exhausting a lot of your ammo before the final encounter (with no top up areas). Still, i had a shotgun that did 700 base damage with replenishing ammo, so when i ran out of ammo on my favourite weapons (mainly my awesome fire SMG), i switched to that and the vault guardian went down pretty quick. Until the vault defenders came out however, the game turned into quite a joke... in a good way though. That fire SMG i mentioned, it just tore through anything living and burned it to a crisp. Enemies with extensive shielding? Well i had an electric firing revolver for that, but mostly the fire SMG was enough to take care of that too.

It reminds me of the last chapter of Half-Life 2 when you get the god gun. Now i've talked about that section on this blog before, and i've had many arguments with friends who hate that section, as i happen to love it, but end game with a Siren felt like the same power. Most of the game was fairly easy, but there were some tough spots, especially when weapons with good elemental damage were scarce. Once i got a hold of this weapon however, everything died. The Rakk hive died in an instant. The Lance soldiers in Old Haven were a joke. The Salt flats and the Lance headquarters? Forget about it! It was oddly satisfying to revel in so much effortless carnage. The only downside was that the screams of the Lance soldiers as they were burning to death started to get to me. I guess i don't have what it takes to be a homicidal psychopath after all.

Now i mentioned pacing problems and this has led to some internal conflict. Take last year when i played Vanquish (or any other game on Monday Musings i started and dropped a week or two later). I stopped playing that game specifically because by act three, i felt the game had played its hand fully and there was nothing else to show me gameplay wise. So why have i completed Borderlands twice now? That game kind of plays its hand really early on. In fact after the Dahl Headlands when you reach New Haven, it's all on repeat.

I think it may have to do with two things. Firstly are the RPG levelling mechanics. Getting more powerful each level, and getting to add a point into a new skill, or to beef up an old skill can keep a player going. I mean that's half the balance of most successful RPGs. Half of it is the story (and perhaps more importantly the world the story inhabits), and half of it is feeling more powerful each time you cross one of these levelling milestones. Borderlands' story has a couple interesting hooks, my personal favourite being the madness of Patricia Tannis through her audio journals, but i don't think its really enough to sustain players, at least not compared to the levelling system.

The other part of the equation is the loot. I mean Borderlands did kinda sell itself as a run and gun version of Diablo, and that's not really being hyperbolic either. I played Diablo 2 for years, and when i think about it, the questions i have about my dedication to Borderlands echo my time with Diablo 2. It's the talent tree and becoming more powerful (and Diablo 2's tree was much more complex than Borderlands' is), but it's the loot. It's one hook of the MMO, constantly giving the player better gear to keep them moving forward, especially if you uncover a rare drop and can rain destruction down upon your enemies (like my precious fire SMG to bring the whole thing full circle). Borderlands went pretty crazy with its loot mechanics adding a lot of variation and randomization to what kind of weapons you uncover (plus the ability to play harder versions of the game to get even better loot).

Huh, it is actually that simple. Why am i dedicating so much time to Borderlands? Because it fills that spot that was left when i finally got bored with Diablo 2. With Diablo 3 and Borderlands 2 both hitting this year (i still am a little sceptical on D3), it'll be interesting to see which one holds my attention.

So... now it's time for Borderlands DLC!


Final Thoughts

Last week i went on a bit of a tirade about having to wait to play Journey. I got some facts wrong and it seems that everyone is getting the game on the 13th of March (except for those people on Playstation Plus who can play the game right now... bastards). I apologize for my error. I was blinded by wanting to play this game, and Tuesday, it shall be mine. I have the day off work and i will download it and play it all in one sitting. Haha!

I should probably pull back as the last time i hyped myself up for a game release (Skyward Sword), i found myself let down. It's hard to stay calm and collective sometimes. Call it gamer's passion.

Anyways, till next week, happy gaming all!

Monday, March 5, 2012

Monday Musings - 5th March, 2012

It's March! March Musings! What does this mean? Nothing! Well except that summer is technically over. Let the cooldown commence (ohpleaseohpleaseohplease). Let us muse.



Borderlands (PC)

It's amazing how many times you can play something and actually miss what was most likely the strategy the developers had in mind for that situation. For instance i had my fight with Mothrakk on this character. Usually i light the torches and high-tail it to the nearest cover, where then a fight ensues that lasts forever and a day. This time the cover i ran to was a 'catch-a-ride'. A bright idea occurred. "Hey wait a minute. Why don't i spawn a machine gun car, lock on to Mothrakk and hold the fire button down as i zoom across the landscape?" Wouldn't you know, it worked like a charm! Sadly when he fell nothing of value was dropped. It felt very anti-climactic.

One downside of a system that relies on random weapon generation to create an almost limitless amount of loot to collect is actually finding something good that's level appropriate. I don't just mean not letting go of a gun as you level because of a couple perks it has on it, but also buying an amazing special bargain from the vending machine only to have the gun or shield be a couple levels ahead of your grasp. Being a Siren kind of negates this problem as the gun itself is not as important as the level of elemental damage it can do, and what type of elemental damage that is. Still i find myself drawn to the arsenal i used on my Hunter; sniper rifles and revolvers. I do like my SMG that sets people on fire however, and the electric shotgun is great for dealing with hordes of Rakks.

Reaching New Haven always felt like a nice accomplishment as you now had a hub to set out to finish the rest of the game. The problem is that i forget how much the game expands after New Haven, especially if you're running a lot of the side quests. Oh well, defeating Krom is the next tick on my to-do list and if i remember, there wasn't too much more after that. Then DLC!


Dear Esther (PC)

The video review of this over at Gametrailers had me spending $10 almost immediately to purchase this off Steam. I sung its praises over Twitter (as the game only took an hour to complete), but it hit a certain sweet spot for this gamer. Some people play games for their sense of exploration. I'd go as far as to say that's a big reason Skyrim has been such a success. To have this majestic world in front of you to traverse and come to terms with seems to speak to our core as humans, and since there are only a few places on the planet we haven't explored (and as not all of us are cut out for real life adventuring), videogames present an amazing opportunity to explore what's in our DNA (pun!)

Dear Esther is pretty tiny compared to a Skyrim but greatly intriguing nonetheless. You are on an island. A blinking light on a tower in the distance beckons you. You'll explore caves, beaches, grasslands, creaks, and it's all breathtaking, creating a sense of immersion coupled with the sound design. The gameplay is mainly exploration. You can walk. That's all. It's your job to explore, and try and reach the light. As you walk, a voiceover narrates pieces of a diary (most likely yours). These pieces are apparently randomized on each playthough so the other part of the game is piecing together the narrative. From the one playthrough i have a good sense of what everything that transpires is about, but i will be playing again to fill in some gaps (and to try out some other pathways i skipped the first time around).

Not a bad start to the gaming year, as this is the first release of 2012 i've played (i'm still playing catch up and getting distracted on getting through all of last year's games). Yes i know it technically doesn't count as it's just a spruce up of an old HL2 mod, but while i've always mentioned technicalities, i've never felt limited by them. So there!


Final Thoughts

I would have played another 2012 release over the weekend but region locking decided that was not to be. If you live in the US, you may know that Journey was released. The 3rd of March i believe. I was super excited! As i've said before, it's my most anticipated game of this year. I've been waiting for it ever since i played Flower and wondered what that team was gonna do next. Well suffice to say here in Australia it didn't drop on March 3rd. Nope. Best i can tell, we're gonna get it March 13th.

"Now Dave", i hear you say, "You can't wait a couple extra weeks?" Well in this case a couple weeks is not that bad, but i think this being a digital download title, not having a world release (well at least in English speaking countries) is pretty inexcusable. That and a lot of other releases can take up to half a year or more to hit PAL territories. I've railed against this problem before but not getting to play an awesome game while other people are getting to play it really saddens me.

I don't really have a point, just using the Final Thoughts this week to vent. I hope all you Americans who are playing Journey are enjoying it. I will pout and fume and join you soon.

Till next week, happy gaming all!